Is There a Way to Run a Delve Again

Delve Guide: Advice for Beginners and Veterans (PoE Archnemesis iii.17)

  • Systems
  • Gameplay

Introduction

The Delve League arrived with Patch 3.4, and introduced an alternative to the conventional end-game experience. Since and then, Delving has go a core mechanic in Path of Exile. Due to its incredible potential for experience gain, profit, singular crafting mechanics, and entertainment, it is essential that all exiles have a firm understanding of the fundamental systems in play.

All Delving begins in the Azurite Mine, which just exist accessed after encountering Niko in Human activity IV. To [re]enter the mine, simply interact with any Waypoint and click on the icon in the bottom right corner, marked with a "Candle" icon.

Waypoint

Delving is an space and randomly generated dungeon organisation that exiles can explore, shared betwixt all characters on any given league. Players can motion throughout the Azurite Mine by going laterally or downwardly. Subsequent levels of depth increment the monster level, upwards to a maximum of level 83, and add together boosted harm and affixes to the monsters in one case end-game levels are accomplished. The rewards as well increase with depth, although this has diminishing returns later on the first few hundred levels of delving are reached.

Voltaxic Sulphite is necessary to ability the Mine Cart, which allows the histrion to explore the mine's depths. Sulphite tin just exist acquired by completing missions for Niko. Exiles can travel to connected points on their subterranean nautical chart, though each Delve costs a fixed amount of sulphite, which is based on the depth and the distance traveled.

Chart

The Mine crawler will speed up to match the movement of the player if they are moving faster than the cart. If y'all venture into the Darkness, the Crawler will slow or stop, depending on how far you are from it.

The Darkness of the Mine

The Mine is in a country of perpetual darkness which can only be penetrated past post-obit the Mine Cart during a Delve, or by dropping a temporary Flare on the ground (default primal "six"). Flares tin be crafted at the Voltaxic Generator.

Continuing in the Darkness will cause the actor to have 2% of their Life and Energy shield per 2d, per stack (at 0% Darkness Resistance). This effect stacks every 0.25 seconds, and is cleared the instant you lot re-enter a lit surface area. Light Radius and Darkness Resistance decrease automatically the deeper the player Delves, but can exist increased over again using the upgrades the mine offers.

Monsters that are shrouded cannot be damage by the player, and then beware if you are attempting to leech off of them. Slayers (and Slayer Ascendants) volition have a much easier time dealing with the Darkness, as the overleech will sustain you through a significant amount of Darkness harm.

Upgrading Your Mine

There are a variety of upgrades that can be purchased to facilitate farther and more than frequent delving. All of them require Azurite, which is obtained via delving, and can be purchased from the Voltaxic Generator found in the mine.

Upgrades

The upgrades require progressively college amounts of Azurite with each upgrade, which naturally necessitates deeper delving, where the rewards are more plentiful.

Which Upgrades Practice I Brand First?

When beginning a league for the first time, you may ask yourself how to best spend your early Azurite most efficiently. The respond is unproblematic; in most every situation the best upgrade to purchase is Increased Sulphite Chapters .

We recommend upgrading Sulphite Capacity at least x times or so before making any significant investments towards other upgrades. This will grant y'all a Sulphite Capacity of 22500, which is a comfortable buffer so that y'all can encounter Niko multiple times before capping out. The cumulative cost is roughly 7000 Azurite, so it should not take long to achieve.

Below nosotros accept provided a list that ranks our recommended priority for Mine upgrades. Since upgrades price significantly more with each rank increase, yous should still upgrade some of the lower priority options, every bit the low ranks will only toll a few Sulphite.

  1. Sulphite Capacity
  2. Low-cal Radius
  3. Flare Maximum
  4. Flare Radius
  5. Darkness Resistance
  6. Flare Elapsing
  7. Dynamite Maximum
  8. Dynamite Impairment
  9. Dynamite Radius

The upgrades to Dynamite are significantly less useful than the other options.

Acquiring Sulphite

Once Niko is encountered in Deed 4, each instance yous enter has the chance to incorporate 1-three caches of Voltaxic Sulphite. Sulphite gain is based on ii factors, which are:

  • The level of the area, or the constructive level in Maps
  • Quantity bonus (if any)

Sulphite Scarabs

Sulphite Scarabs were introduced in the Betrayal League, and can be used to significantly increase the amount of Sulphite you are able to generate. Obtained by having Cameria in the Intervention branch, there are iii possible variants, based on Cameria'south rank:

  1. Rusted Sulphite Scarab: Area contains Niko. Map owner gains 50% more Sulphite.
  2. Polished Sulphite Scarab: Area contains Niko. Map owner gains 100% more Sulphite.
  3. Gilded Sulphite Scarab: Area contains Niko. Map owner gains 150% more than Sulphite.

It is usually but worthwhile to purchase Gilt Sulphite Scarabs over the other variants, although if your Sulphite cap is very depression, y'all may detect that even a single Sulphite deposit can overcap you in a high level map.

Scarab Returns

Though they tin exist very expensive, they virtually e'er pay for themselves if you are at Depth 239+ (Level 83 monsters). Players who enjoy Delving ofttimes tin use these Scarabs as a means of profoundly increasing the corporeality of time they are able to spend in the Mine.

Niko Atlas Objectives

Niko will appear every day on your Atlas, guaranteeing at least some Voltaxic Sulphite providing you have the required map.

Niko Atlas

Niko is marked with a "blue gear" style icon on the Atlas.

Locating Fractured Walls

Fractured Walls appear oftentimes in the Mine, and can be destroyed with dynamite. While they are far more common than almost players believe, they are more often than not establish off the principal path of the Crawler, well shrouded with Darkness. This means that if you lot are not frequently venturing off the main path using Flares, you are not probable to come across many Fractured Walls.

Fractured Walls oftentimes conceal valuable items and loot, and in particular, the "Resonators" and "Fossils" that are unique to delving. Certain rewards, such equally 4-socket Resonators, tin can only exist plant behind Fractured Walls.

One time you have reached end-game levels of delving, it is generally worth exploring the areas side by side to the crawler'south main path. Longer delves will often have ii-4 Fractured Walls along their entire path, which tin can supply the player with tens or hundreds of Chaos Orb Anarchy Orbs worth of loot.

Fractured Walls

Be certain to drop a Flare while looting your caches.

Becoming Comfortable with Flares

Flares are arguably the about of import tool you will leverage while Delving. Since Sulphite is a limited resource, getting the maximum feel and loot out of every Delve is highly recommended. Flares, on the other mitt, tin can exist crafted for but 5 Azurite each, and are practically unlimited, as you can return to craft more than afterward each Delve.

You tin more than than double the amount of monsters and wealth you accrue past simply exploring the side rooms while Delving and dropping Flares to ensure you survive and tin can properly impairment the mobs. Upgrading Flare Light Radius is significantly helpful for players who oft employ Flares while Delving.

Flare Delving

It is possible to Delve without Sulphite using Flares solitary. This is done by simply crafting as many Flares as you can carry, traveling to a previously completed node on the Subterranean Chart, then clearing nearby monsters and side areas. This can be cracking for turn a profit early in the League and also provides very competitive experience.

With the advent of Sulphite Scarabs, this method is not quite as attractive as it was in Patch 3.iv (Delve League), however, it can still exist a not bad method to apply to generate currency and experience. This is particularly pertinent for Solo Cocky-Institute players, where access to Scarabs and Sulphite will exist express.

Hidden Paths: Are They Worth It?

You lot volition oft run into points on the Subterranean Chart that cannot be immediately accessed by the crawler.

Hidden Nodes

These nodes can be accessed by blowing up a specific fractured wall. One time the wall is destroyed, the node volition then appear as a possible connexion on the Subterranean Chart, allowing the Crawler to admission it similar a normal Delve.

In many cases, this is easier said than done. Like all paths on the Subterranean Chart, the Hidden Path must connect to another node. Consequently, you should ever start exploring from the nodes that surround the disconnected node, searching for the correct wall to destroy.

Searching for Hidden Paths is virtually always a waste of time, due to the risk and time yous must utilise in order to find the Fractured Wall in question. In certain circumstances, you may decide it is worth it; for example, if you observe Aul, the Crystal King, or some other Delve boss yous would like to defeat.

Cities

Cities are typically the virtually valuable biomes to locate, mainly due to their significant Map Sustain potential. Cities are marked by an enclosed expanse on the Subterranean Chart; an instance Vaal Urban center is shown below.

Vaal City

At that place are iii types:

  • Vaal Outpost
  • Abyssal City
  • Primeval Ruins

Despite the fact that the biomes have differing suffixes (Outpost, Metropolis, and Ruins, respectively), they are colloquially referred to as Cities by players. Vaal and Deep-sea Cities can be encountered relatively early on in the Delve progression, nevertheless, Earliest Cities can but be found past Depth 220+, and are less common. While the cities have different tilesets, they all have the same basic layout, shown beneath.

City Layout

The "Calorie-free Disks" referred to in the image tin can produce temporary lights that illuminate the city somewhat. Standing on them counts as existence "in the calorie-free", and the role player will non suffer impairment from the Darkness. After several seconds of standing on the deejay, it will "flare up" and illuminate the surrounding expanse and corridors. This result will misemploy subsequently around x seconds, however, it can be reactivated or maintained past returning to the disk.

The in a higher place layout tin can also be vertically mirrored, simply the basic premise is identical.

Urban center Rewards

The rewards for cities can be substantial. An example beneath illustrates an extremely lucky outcome, with the resulting maps being worth several Exalted Orb Exalted Orbs at the time in the League that they were found. A actor that is exploring cities and deep in the Atlas progression in the outset month of any League tin can produce very steady amounts of high tier maps, and therefore attain much greater profits or experience rates.

Rewards

While not every city node will produce such dramatic returns, you tin can wait to notice at least ane Map chest in nigh cities that are Depth ~200+.

Delve Bosses

Delve Bosses can merely spawn in the City biomes named in a higher place, and are even more Rare than the cities themselves. At that place are 3 Delve bosses, and each is related to the biome that they spawn within.

Urban center Blazon Node Name Boss Earliest Depth Encountered
Vaal The Chiliad Architect's Temple Ahuatotli, the Blind 83
Abyssal The Lich's Tomb Kurgal, the Blackblooded 150
Primeval The Crystal King's Throne Aul, the Crystal Male monarch 250

The bosses are arranged in difficulty, with Aul beingness past far the nigh difficult of the three for nigh builds.

Delve Bosses scale with depth, pregnant that they become significantly more than hard as they gain boosted affixes and damage.

Boss Rewards

The Delve Bosses drop a variety of Uniques that can merely be obtained from them specifically.

Boss Loot

For case, Doryani's Machinarium Doryani's Machinarium can only driblet from Ahuatotli, the Blind, and tin can be extremely valuable at certain points in the League. The loot pictured in the screenshot higher up was worth a sum full of effectually 400 Chaos Orb Chaos Orbs, or ii.five Exalted Orb Exalted Orbs, at the time it was obtained. This illustrates just how profitable these bosses can be, despite the fact that a powerful build can kill them in simply a few minutes at most.

Low Level Delving for Profit and Fossils

Since the bulk of fossils and resonators are institute behind fractured walls, delving in lower depths purely for the goal of turn a profit is actually a viable strategy. Since the sulphite costs per delve are so low relative to the sulphite a mapping-level histrion can generate, one can delve for hours or days without the demand to refuel. With simply a few minor upgrades to Darkness Resistance, your exile volition likewise take negligible damage from the darkness.

This allows you to employ one of a few strategies:

  • Simply run through the darkness, using flares to reset your Darkness or leech from monsters if necessary. No sulphite is required.
  • Return to a Delve yous have already cleared and follow the lit cablevision, searching for hidden walls. You can "reset" the passage by going to a new node and then returning.
  • Delve equally normal and simply run ahead of the cart, exploring the side caves.

Our goal is to locate as many Fractured Walls every bit possible. Fractured walls are typically far more mutual in longer Delves, as at that place are far more side areas and opportunities for them to spawn. Extremely short delves are unlikely to take more than a single Fractured Wall, and often none at all. There are several Pros and Cons to this method.

Pros

+ No currency investment
+ No gear or harm required, as the monsters will exist such a low level
+ Reliable and consistent turn a profit
+ Easily sustainable
+ Great for Hardcore and Solo Self-Found leagues due to the low risk and high corporeality of Fossil and Resonator returns

Cons

Low turn a profit per 60 minutes compared to the mid and loftier tier farming strategies
No feel gain
Extremely tedious

What Depth Should I Stop At?

Since Delving is technically an infinite system, this question can merely be answered past your build. Almost builds will struggle to keep past Depth 300+ without dying occasionally, due to the severity of sure biomes. If experience and profit are your main priorities, it is best to finish between Depths 250—300. This allows you to hands subcontract level 83 monsters and encounter all possible biomes and bosses, but remain relatively safe and hazard-gratis. Simply keep laterally across the Subterranean Chart, but do not exist afraid to deviate upwards or downwards as necessary to chase the most desirable biomes and rewards.

Which Nodes Offering the Best Rewards?

This can depend heavily on a variety factors, which are:

  • Your choice of League (Softcore, Hardcore, or Solo Self-Establish)
  • Your current Depth
  • RNG

Prioritize the Delve Cities above all else, as they offer a significant amount of rewards and experience. Map and Fossil nodes can also be swell, however, they are relatively rare. Early, you should prioritize Azurite nodes as oftentimes equally possible in order to max out the important upgrades every bit soon as possible. Solo Self-Found players, in detail, may value certain nodes much more highly, as profit is non a business organisation. Instead, they might proceeds much higher practical value from the rewards than a player on a trade league.

Decision

Delving can offer substantial rewards, challenges, and experience. The manner of play is also extremely different to mapping, and many players observe information technology relaxing or "autopilot", every bit you simply have to follow the crawler and kill everything in your path. We recommend always raising your mine depth to the maximum monster level (Level 83 at Depth 239) as early as possible afterwards you have reached mapping levels, due to the enormous map sustain that cities will provide for you. Fifty-fifty if yous are not entirely supplementing your end-game with Delving, you volition certainly want the option to leverage the Mine for its rewards when possible.

  • Checked and ready for 3.17 Archnemesis.

  • Updated and ready for 3.16 Scourge.

  • Checked and updated for Ultimatum three.14.

  • Checked and updated for three.11 Harvest.

  • Checked and updated for Patch iii.8.0 Blight League.

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Source: https://www.poe-vault.com/guides/delve-guide-advice-for-beginners-and-veterans

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